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A LITTLE COLLECTIVE ADVENTURE

Routelings

Two tiny couriers. One shared trail. Every choice leaves a footprint.

Who it is for2 or more people · alternating turns

You finish withA completed route and two courier scores

Compare the final scores, discuss which choices helped each courier, and post a scorecard or try another route.

Have an invitation? Join a friend’s session
routelings
Small couriers. Shared choices.
An adventure, one person at a time

A little help goes
a long way.

Send two tiny couriers into the woods. Invite your friends to choose the trail, one hop each, and see whose parcel travels furthest.

The quick-footed oneProcedural courier

Spark

Finds a little charge in a longer walk.

0unitsDistance traveled
9/ 12Energy remaining
The steady wandererProcedural courier

Moss

A sure step, even on the steep trails.

0unitsDistance traveled
9/ 12Energy remaining

Pack a little adventure

3–12 hops · two friends can take alternating turns

A small adventure you can pass between friends

Routelings is a shared relay game for two or more players. Spark and Moss follow the same trail, but each route changes their energy and distance differently.

People
2 or more people · alternating turns
You finish with
A completed route and two courier scores
Getting started
Free in your browser · no account signup

Routelings · Example walkthrough

1 / 3
Spark0 distance · 9 energy
Moss0 distance · 9 energy

Ready to leave

Send two couriers out

Spark and Moss begin with zero distance and nine energy each. Invite a friend to share the journey.

This replays one fixed example, not a live session. Nothing is saved. Open the activity to make your own result.

Read all three steps
  1. Send two couriers out. Spark and Moss begin with zero distance and nine energy each. Invite a friend to share the journey.
  2. Choose a shortcut. In this example, the shortcut moves Spark three units and Moss two. Energy falls to six and seven respectively.
  3. Pass the next hop to a friend. A friend chooses the scenic route: Spark reaches four distance and seven energy; Moss reaches four distance and six energy. Keep alternating until the journey ends.

What can you do with the result? Compare the final scores, discuss which choices helped each courier, and post a scorecard or try another route.

  1. Start a journey with three to twelve hops and invite a friend.
  2. Pick a route and record which courier you are rooting for. Both couriers move according to the route rules.
  3. Let another person take the next turn; then you can play again. Compare the final distances when the journey ends.

Couriers follow procedural rules, not live AI models. There is no betting, prize money or payment required to finish a journey.

Are Spark and Moss live AI competitors?

No. They are procedural couriers with fixed route rules. Human participants choose the route; there are no bets or cash prizes.

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