A free route-repair logic puzzle: guide Spark and Moss to the post office. The main journey uses one bridge, arrow or rest stop. Optional larger chapters use two or three arrow repairs, with their own instructions.
Choose a repair, run the route, then edit and retry if a courier gets stuck. Your saved puzzle opens here; finish and save it to unlock the next. These are rule-based characters, not live opponents.
Fix the route. Deliver both couriers.
Routelings Rescue is a solo route-repair puzzle. Watch what goes wrong, change the allowed tiles, then guide two paper couriers to the same post office. Larger chapters combine several repairs on shared routes.
Watch the problem to see where the original route stops.
Use the displayed repair budget to change allowed tiles. Start with a bridge, arrow or rest stop; larger chapters require a shared plan across several signs.
Send the couriers and watch your repair. Both must reach the post office; pause or replay at your own pace.
One repair has to work for both couriers
→↑POST
In this illustrative junction, a courier arrives from the left. An upward arrow sends it away from the post office on the right. If that sign is editable, try changing it to point right. Then run the full route: the repair succeeds only when both Spark and Moss arrive, with enough energy to finish. Fixing one courier’s route can still leave the other stranded.
The main journey has three introductory rescues and 10,000 generated layouts. Completing the introductions also unlocks larger chapters with 26 additional puzzles, including 24 advanced layouts. Complete each chapter in order; difficulty increases between advanced bands, not necessarily every adjacent puzzle. Couriers follow puzzle rules, not live AI models or human opponents. Wait for Saved before leaving; guest access depends on this browser’s private cookie. Challenge links never share your repair or bypass the recipient’s journey.
Questions about Routelings Rescue
What is the goal of Routelings Rescue?
Guide both Spark and Moss to the same post office. They move automatically according to the board’s routes, signs and energy rules. You plan the allowed repairs, then test your plan. Reaching the goal with only one courier does not finish the puzzle.
Which route tiles can I change?
Only the editable tiles highlighted by the current puzzle, within its displayed repair budget. Early cases teach a missing bridge, a wrong arrow and an energy-rest problem. Watch the original problem, choose a repair and run it. Pause helps you inspect the route; larger chapters also provide Step for one move at a time.
How do I reach the larger multi-repair puzzles?
Complete the three introductory rescues, then open Puzzles & help and choose an unlocked larger chapter. The advanced trail combines two or three repairs across larger boards. Its puzzles unlock in order. The main one-repair journey remains available separately.