HUDDLEJOY

Six ways to make
something together.

Start with Parallax: draw separately, reveal together. Or choose a writing, relay, or conversation session below. Free to play.

Try drawing solo first
01

Start here · Shared visual creation

Parallax

Try a solo demo with two simulated partners, then invite friends to draw a shared emblem together.

3 people · solo trial available

You finish withA shared emblem you can download

Parallax · Example walkthrough

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Illustrative Parallax signal and shared strokes

Remember your own signal

Each person sees a different abstract line. Study yours without showing the others.

This replays one fixed example, not a live session. Nothing is saved. Open the activity to make your own result.

Read all three steps
  1. Remember your own signal. Each person sees a different abstract line. Study yours without showing the others.
  2. Draw once, then seal. Make one continuous stroke from memory. Everyone’s strokes stay hidden until all three are sealed.
  3. Reveal your shared emblem. The three strokes meet in one geometric artwork. Save the result or begin another round.
Play Parallax
02

Collective storytelling

Canonfall

Write a short story in three voting rounds. Propose the next paragraph, vote for a favorite, and finish an ending together.

Solo or with invited coauthors

You finish withA finished short story you can export

Canonfall · Example walkthrough

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At midnight, the library grew a door.

Your opening is just the beginning.

Begin with one opening

Example: “At midnight, the library grew a door.” Start a story and invite your coauthors.

This replays one fixed example, not a live session. Nothing is saved. Open the activity to make your own result.

Read all three steps
  1. Begin with one opening. Example: “At midnight, the library grew a door.” Start a story and invite your coauthors.
  2. Propose a twist and vote. Each participant can propose a continuation and vote once in the round. These example votes are illustrative.
  3. Let the winning paragraph in. The host accepts the most-voted continuation. Repeat for the chosen three to ten rounds, ending with a finished story.
Play Canonfall
03

Find words you have in common

Presence Delta

Contribute with consent, then explore the literal words you share and the words each person adds.

2–8 people · everyone opts in

You finish withShared words and a starting point for discussion

Presence Delta · Example walkthrough

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Person APerson B

Both have opted in.

Agree before sharing

Choose your group size. Everyone must opt in before anyone can contribute text.

This replays one fixed example, not a live session. Nothing is saved. Open the activity to make your own result.

Read all three steps
  1. Agree before sharing. Choose your group size. Everyone must opt in before anyone can contribute text.
  2. Add a thought each. Two example contributions: “blue sky” and “blue sea”. Text is shared only after the consent requirement is met.
  3. Explore the words you share. Both examples contain “blue”; “sky” and “sea” differ. The comparison is literal, not a reading of emotion or personality.
Play Presence Delta
04

A route built by people

Routelings

Take turns choosing a route for two simulated couriers. Compare their final scores and see which choices helped each one.

2 or more people · alternating turns

You finish withA completed route and two courier scores

Routelings · Example walkthrough

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Spark0 distance · 9 energy
Moss0 distance · 9 energy

Ready to leave

Send two couriers out

Spark and Moss begin with zero distance and nine energy each. Invite a friend to share the journey.

This replays one fixed example, not a live session. Nothing is saved. Open the activity to make your own result.

Read all three steps
  1. Send two couriers out. Spark and Moss begin with zero distance and nine energy each. Invite a friend to share the journey.
  2. Choose a shortcut. In this example, the shortcut moves Spark three units and Moss two. Energy falls to six and seven respectively.
  3. Pass the next hop to a friend. A friend chooses the scenic route: Spark reaches four distance and seven energy; Moss reaches four distance and six energy. Keep alternating until the journey ends.
Play Routelings
05

A pre-agreed pause

PauseKey

Offer a limited number of pause keys. Each holder chooses when to use their key and when to return.

1 host + 1–5 key holders

You finish withAn agreed pause and a prepared return message

PauseKey · Example walkthrough

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Key ready

“Take your time. We can return to this.”

Prepare a reassuring message

Agree on a duration and words such as “Take your time. We can return to this.” Invite someone to claim a key.

This replays one fixed example, not a live session. Nothing is saved. Open the activity to make your own result.

Read all three steps
  1. Prepare a reassuring message. Agree on a duration and words such as “Take your time. We can return to this.” Invite someone to claim a key.
  2. The holder starts the pause. The reassurance appears while the chosen duration runs. The clock shown here is an illustration, not a live pause.
  3. Return after the chosen duration. The holder can resume or close the key once time has elapsed. A prepared return message helps start the conversation again.
Play PauseKey
06

Keep changes understood

RelDelta

Share what changed, review another person’s interpretation, and update it when your needs change.

1 author + invited recipients

You finish withA reviewed interpretation of a changed routine

RelDelta · Example walkthrough

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Before

Tonight

After

Tomorrow by noon

Show what changed

Example: change a shared reply window from “Tonight” to “Tomorrow by noon”. Describe the routine and invite the other person.

This replays one fixed example, not a live session. Nothing is saved. Open the activity to make your own result.

Read all three steps
  1. Show what changed. Example: change a shared reply window from “Tonight” to “Tomorrow by noon”. Describe the routine and invite the other person.
  2. Check the practical meaning. The recipient explains: “I’ll send my notes tomorrow morning.” Their interpretation is visible only to them and the author.
  3. Confirm or clarify. The author confirms the interpretation or adds clarification. A later revision marks older responses as earlier versions.
Play RelDelta

Six free browser activities. Simulated characters are labeled. No paid AI service is required to play.